TERA Arise
  • Introduction
  • Broad Strokes
  • Game Systems
    • Achievements and Distinctions
    • Card Collection
    • Classes and Roles
    • Combat Mechanics
    • Cosmetics and Mounts
    • Dungeons and Raids
    • Gathering and Crafting
    • Gear and Itemization
    • Leveling and Power Scaling
    • Main Story and Questing
    • Overworld and Events
    • Pets and Partners
    • Rifts and Trials
    • Seasons and Leaderboards
    • Skills and Glyphs
    • Stats and Damage
  • Class Design
    • Archer (Break/Damage)
    • Berserker (Damage/Tank)
    • Brawler (Tank/Damage)
    • Gunner (Damage/Heal)
    • Lancer (Tank/Heal)
    • Mystic (Heal/Damage)
    • Ninja (Break/Damage)
    • Priest (Heal/Damage)
    • Reaper (Damage/Heal)
    • Slayer (Damage/Break)
    • Sorcerer (Damage/Break)
    • Valkyrie (Break/Tank)
    • Warrior (Tank/Damage)
  • Technical Features
    • Anti-Cheating Measures
    • Avalonia HUD Replacement
    • JavaScript Extensibility API
    • QUIC Network Protocol
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  1. Game Systems

Seasons and Leaderboards

Last updated 1 year ago

TERA Arise features a quarterly season system with , , , leaderboards, and ranking rewards.

Every quarter of the year is a distinct season; that is, January through March, April through June, July through September, and October through December. The leaderboards are reset at the beginning of each season, where rewards for the previous season are also distributed based on rankings.

Separate leaderboards exist for rifts, trials, one seasonal raid, and two seasonal hard mode dungeons. Note that all dungeons and raids are accessible at all times (e.g. through ) regardless of which are part of the current seasonal leaderboard.

rifts and trials
titles
cosmetics
roulettes