TERA Arise
  • Introduction
  • Broad Strokes
  • Game Systems
    • Achievements and Distinctions
    • Card Collection
    • Classes and Roles
    • Combat Mechanics
    • Cosmetics and Mounts
    • Dungeons and Raids
    • Gathering and Crafting
    • Gear and Itemization
    • Leveling and Power Scaling
    • Main Story and Questing
    • Overworld and Events
    • Pets and Partners
    • Rifts and Trials
    • Seasons and Leaderboards
    • Skills and Glyphs
    • Stats and Damage
  • Class Design
    • Archer (Break/Damage)
    • Berserker (Damage/Tank)
    • Brawler (Tank/Damage)
    • Gunner (Damage/Heal)
    • Lancer (Tank/Heal)
    • Mystic (Heal/Damage)
    • Ninja (Break/Damage)
    • Priest (Heal/Damage)
    • Reaper (Damage/Heal)
    • Slayer (Damage/Break)
    • Sorcerer (Damage/Break)
    • Valkyrie (Break/Tank)
    • Warrior (Tank/Damage)
  • Technical Features
    • Anti-Cheating Measures
    • Avalonia HUD Replacement
    • JavaScript Extensibility API
    • QUIC Network Protocol
Powered by GitBook

Copyright © TERA Arise Contributors

On this page
Export as PDF
  1. Game Systems

Gear and Itemization

The gear system has been redesigned so that players are working on their equipment from the very beginning of the game, enchantment effort is never wasted, and choices are much more meaningful.

A player starts the game with a set of class-appropriate equipment of common rarity that has one random option and infusion option, and can be enchanted to +5. As the player levels up past specific thresholds (25, 50, 75, 100), they will gain access to higher-rarity equipment (uncommon, rare, superior, mythic) through dungeon story quests. Each jump in rarity adds an extra random option and infusion option, and increases the enchantment limit by +5 (though mythic equipment has no enchantment limit). When switching to a new piece of equipment, the enchantment levels from the old item can be transferred over, but options and etchings are lost.

TODO: Rings, earrings, necklace, circlet, brooch, mask, belt, innerwear, relic, halidom?

TODO: Crystals?

TODO: Etchings?

TODO: Infusions?

Last updated 1 year ago